top of page

TITANS' TOWERS | TEAM TITANS

Titans' Towers is my capstone project for Full Sail University. Development and design for the game spanned across several months and included multiple iterations of changes. I was one part of a 6-person team and learned a ton throughout the entire process. I was responsible for the implementation of multiple levels (showcased below) as well as the core mechanics around gunplay, including reloading and weapon design. 

Overview: Text
Overview: Work

ADVENTURE | TEAM EMERALD

Adventure is a game that I worked on with two colleagues while at Full Sail. We were provided the backbone of the project and were instructed to create individual levels to later integrate into one seamless experience. I took my course from initial concept to prototype design to polish pass.

Overview: Text
Overview: Work

CHRISTMAS INC | WINTER JAME GAM 2022

Christmas INC was our submission to the Winter Jame Gam 2022 game jam. We elected to build a tycoon-sim game based on managing Santa's workshop!

Overview: Text
Overview: Work

SPACE SHOOTER | SOLO

Space Shooter is another game that I developed while at Full Sail University. I was given a Game Design Document and instructions on what to complete. I was responsible from designing the project from the ground up and was giving two weeks to complete the project.

Overview: Text
Overview: Work

SNEAKY SNEAKY | SOLO

Sneaky Sneaky is a top-down stealth game that I worked while attending Full Sail University. It was a demonstration of knowledge and proficiency in UE4 state machines and navigation. 

The project was built from the ground up with a GDD that explained certain features and how they were supposed to function. Once features were in place, I had to design a level that complimented the features and showed them functioning. 

Overview: Text
Overview: Work

ROUGHLY RESIDENT EVIL | SOLO

Roughly Resident Evil is a project that I've been working on in my free time purely as a means to learn new techniques and practice my level building. It's based off the original Resident Evil with the static cameras and mansion level. 

Overview: Text
Overview: Work
  • LinkedIn

©2021 by Jacob Coles. Proudly created with Wix.com

bottom of page